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A Dungeon Master Companion

Gnasher's Grimoire

One book that holds all your books. Every Adventure Keeper, every pack, every free table you own, gathered into a single binder that sits on top of the adventure you're running. Press a key, type three letters, and summon any table, monster, or NPC from your whole library right over the scene. Roll it in place. Never lose your page.

One file · opens in your browser · works offline forever · no account, no install · comes loaded with the full SRD 5.2.1: 335 monsters, 339 spells, 620 items, the rules

3.12.0 is out. In-world hours you can drag a whole day through, with rests, travel, timed conditions and burning torches all counting down together. Day and night wash across the map and out to the table. Hand a character to another phone by camera with no wifi at all, or read one in from a filled PDF. Your own calendar pasted in from a table you already wrote, three starter maps, an eight-step prep sheet, and a short note on the rules word where it sits. Still one file, still offline, still yours.

Gnasher's Grimoire The Keeper of Halcyon Light  ·  open

The live build, in motion. Space → type → the table floats over The Keeper of Halcyon Light → rolled in place. This is a recording of the real app.

1
Press Space

Summon opens

A command line drops over whatever adventure you're running. Your scene stays exactly where it was.

2
Type 3 letters

Your whole library, searched

"wol", "d100", a villain's name. It fuzzy-searches every book you own at once. Tables, monsters, NPCs.

3
Enter

It floats. Roll it.

The table lands on top of your scene. Roll it right there, read the result, move on. You never left your place.

Think of it like a binder crossed with a DM screen

Right now your adventures live scattered: a Keeper in your downloads, a free pack in your inbox, last week's one-shot in a folder you'll never find at the table. Gnasher's Grimoire is the slipcase that holds every one of them. Open the binder and it's all there: every table searchable, every monster one keystroke away, every NPC ready to speak.

Same instinct as the screen, everything you need in arm's reach, except the reach is three letters and a keypress, and it holds your entire library instead of four cardboard panels.

You're not buying a PDF you scroll.
You're buying a Keeper that drops into your Grimoire.

What it does at the table

The moves you reach for mid-session, when you need something now and can't afford to lose the room.

The Summon

A command line over your whole library. Hit Space, type three letters, and tables, monsters, NPCs and pages from every book you own come up at once. Pick one and it floats over the scene you are running.

The Board

Float as many cards as you want and drag them where you like. Collapse a big d100 down to its title bar. It still rolls collapsed. Everything saves to the exact adventure you opened it in.

Bookmarks

Drop up to ten spots in a long adventure, auto-named from the scene you are on, so a bookmark you drop on the Gull’s Tooth battle map arrives already labelled. Click a chip and you are back there.

The War Table

Muster a fight from your party and any monsters you own, then run initiative, HP and conditions without leaving the page. Attacks roll to-hit and damage into your log, a concentrating character who takes damage gets the DC, and a monster’s name plate hides from the players until they work out what it is.

The War Board

Point it at your own folder of map images and run the fight on the map. Drop a grid on any picture or match the one it already has, pan and zoom, measure in squares and feet, draw on a layer your players never see, and ping a spot so every screen looks where you point. Press W.

Light and walls

Trace the walls of a room and they block sight, with a gap brush for doorways and arrow slits. Then light the map the way the fiction does: a candle, a torch, a hooded lantern, a light spell or open daylight, each with its own reach. Every player token sees for itself, so the party only uncovers what it could see from where it stands. Fog paints back by brush, rectangle or eraser.

Scenes, and a table that draws

Keep several scenes on one board and change rooms in the middle of a fight without losing a token or redrawing a wall. Drop text notes anywhere on the map, kept to yourself or shown to the table. Your players can draw on the board too, so the rogue can sketch the plan everybody argues about.

Make your own tokens

Drop in a picture, or paste one off your clipboard, and the app punches it into a round token: pan it, size it, pick one of six borders drawn in the app. Conditions ride as a ring around the art instead of dots over it, and a monster you rename in the fight carries the new name everywhere.

The Live Table

Read one code off the screen and your players link in with Gnasher’s Satchel. Muster a fight and initiative lights up every screen; push handouts and whispers; their rolls come home to your log. No server, no account.

The party pile and the Table Thread

A shared pile the whole table reaches into. Players take from it, give to it and trade with each other, and none of it waits on you. Beside it runs the Table Thread: post a note, reply to it, drop a dice chip into a message that the sheet’s owner rolls for real. Freeze the thread when the night ends and keep it.

The Forge

Write an adventure in plain Markdown, right in the app, and get a Keeper out. A ## heading starts a scene, a quoted line becomes read-aloud text, a table written with pipes rolls, and a pasted 5e stat block becomes a monster you can muster. Keep it, or download one file anyone can drop into theirs.

Import from Obsidian

Point it at your vault and every note becomes a page and a card you can summon. Fantasy Statblocks blocks become monsters, Initiative Tracker encounters become encounter cards, notes tagged npc become NPC cards, tables roll and [[links]] still link. With a vault linked, tonight’s Chronicle writes itself back into it as a note. It asks before it reads, and again before it writes.

Drop in what you already have

Drag a downloaded Keeper onto the binder and it is in. So are the tables you already typed: .docx, .xlsx, .csv, .tsv and Markdown, with the die read off your own roll column. No file at all? Paste the cells. Your .txt and .md notes come in with the pictures you embedded, and any phrase inside them is searchable.

Tomes

Shelve your own .pdf books beside your Keepers, open them in the app, and set page marks. The Summon reads the words inside, so a phrase from page 200 finds that page. .epub books come in chapter by chapter, each one summonable. Nothing is uploaded.

The Sound Mat

Put your music in a folder and play the night from the same screen: playlists, search, shuffle and loop as separate controls, and twelve one shot pads for doors, thunder and lockpicks. It sits beside the cue engine that plays a Sound Companion pack when an adventure calls for one.

Five rollers

For the question you did not prepare for: an NPC with a face, a manner and a want; names by culture; a tavern with a sign and a rumour; a shop with stock and prices; and loot. Reroll any single line until it fits, then drop the result into tonight’s Chronicle.

Take a book out, or put it back

Retire any volume from its own cover, in three presses so it never happens by accident. The file on your computer is never touched and your notes and page marks stay put. Changed your mind? Restore the starting stock from About and every missing volume comes back, with nothing fetched from anywhere.

The look

The pages read like a book on the desk: parchment, crimson rubrics and square rules, with the War Board and the fight screen staying dark where you want them dark. Seven colour packs, one a true black ground for a dark room, and seven figure faces so HP and AC read clean across the table. A step for the text size, and a plain reading mode for the long pages.

Campaign maps

Drop in a picture of your realm or a dungeon level and place pins instead of tokens. A pin opens a note, a Keeper page, a few lines of text or another map. Hide what the party has not found, and drop a marker where they are standing. The ruler answers in miles.

Shapes on the board

Circle, cone, line and cube, placed off a token or any free point and sized in feet from the grid you already set. Keep one to yourself while you work out the reach, or share it and let the table see exactly what the fireball covers. It clears in one action.

Music that belongs to the map

Bind a playlist or a single track to any map or War Board scene. It starts when the map opens and fades when you leave the board, so changing rooms changes the room's sound without you reaching for the player. Or paste in an address, if your music lives on the web rather than in a folder on your disk.

The recap the party keeps

Write up the night, read it over, and publish it to the table. It lands in every paired Satchel and stays there as campaign history, readable a week later with nobody at the table. A phone that was asleep gets it when it wakes.

What they see, and what you keep

Every NPC, place and piece of lore carries two bodies: the description the party may have, and the part that is yours. One key flips the view. Your half never reaches a Satchel until you reveal the record, and then only their half goes.

Saved rolls, pictures on a place

Name a dice formula on a Keeper or a combatant and it stays for the campaign; one click rolls it into the log. A place holds an ordered set of pictures too, so you flip through the gate and the hall and cast one to the party.

Prepared encounters

Set the board the night before: the map, the fog as you painted it, the tokens where you want them, the walls, the lights and the order of battle beside them. At the table it lays itself down and the fight opens at round one with the roster you prepared.

A screen for the table

Send the board to a second window and drag it onto the television. It paints the players' half only: fog solid, your ink gone, a figure in the dark not drawn, no notes surface at all. The camera follows your pan, and initiative runs along the foot.

A calendar your world keeps

Your own months and month lengths, your own weekdays and moons, and the date pushed forward by days as the party travels. Paste in a table of months you already wrote and it is your calendar. The timeline sorts by the day in the world, so a thing they hear about late still lands where it belongs.

Who knows whom

Tie any note to another from a fixed list: member of, leader of, allied with, enemy of, knows a secret of, gives a quest. The web draws out of the notes you already keep, and a name on it opens the record behind it.

Rumours

What they heard, who said it, and where it stands: heard, chasing it, resolved, and round again as the party works it out. Drop one onto the timeline in a tap, so the thing they were told in a tavern keeps its place in the story.

Quests that finish

A quest holds its giver, its reward, and sub-objectives that tick off one at a time, with the count in front of you. You can answer "how far along are we" without reading your own notes back at the table.

The hour, and what burns

Click through the hours or drag a whole day past under one thumb. A short rest, a long rest and a day's march each move it by their own amount, the date rolls at midnight, and timed conditions and burning torches count down with it.

Day and night on the map

Dawn, day, dusk and night follow the clock, or hold one look instead: night, sepia, storm, the dark under the earth. Keep it to yourself or turn it to the table. Three plain starter maps wait in the tray too: parchment, stone and grass.

Hand a character across

Hold a phone up to the screen and a character crosses as square codes the camera reads. No wifi, no cable, no account, and a four-character number on both screens saying the halves agree. The same door seats a player on your own network.

A sheet that arrives as a PDF

Drag the filled character sheet a player exported and read it straight into your roster. It names every box it took and every box it could not, and where two numbers could each be the score it takes neither and says why.

The prep bench

Eight steps for the night ahead, ticked off, kept in the binder and written into your Notebook. A five-room dungeon lays out its beats in a tap, and two dice answer how the thing you just met feels and whether what is left of it runs.

One box, and the word explained

Narrow a search in the line you type it: cr:, level:, school:, book:, tag:, kind:, scoped to one book or everything you own. And twenty-five conditions and spell words carry a short plain note that opens where the word sits.

Yours, offline, forever

Runs 100% offline, like the Keepers themselves. Your whole binder exports to one file you can back up or move, or you can link a folder on a drive and keep the binder in it: open the Grimoire on any computer, link the same folder, and your books, notes and saves are all there. No subscription to open what you already own.

Every Keeper, one Grimoire

Everything the Long Island Dungeon Master makes is a Keeper, a self-contained file built to drop straight into your binder. Some are here now; more are on the forge. Every one lands in the same Summon and the same War Table.

Available nowAdventure KeepersFull interactive adventures. A whole night of play.
Available nowTable KeepersRandom tables for anything. Roll and go.
Available nowCreature KeepersMonsters & bestiaries, straight into the War Table.
On the forgeCharacter KeepersNPCs with a face, a want, and a voice.
On the forgeHazard KeepersTraps, hazards, and the perils that aren't alive.
On the forgeMap KeepersBattle maps that drop into any adventure.
On the forgeRelic KeepersMagic items & loot that come with a story.
On the forgeRealm KeepersDrop-in locations, ready with NPCs and hooks.
On the forgeChronicle KeepersKeepers woven into a full linked campaign.
More comingThe Grimoire keeps filling.

Gnasher's Grimoire

One Summon. One War Table. Your whole library, in reach. Free.

An Adventure Keeper isn't a file you skim. It's a playable adventure that loads into your binder and runs. A Creature Keeper isn't a stat-block PDF. Its monsters show up in the War Table, ready to fight. Own two Keepers and the Summon searches both. Own twenty and it searches twenty. The container is the value.

Free rulebook packs

Whole open rulebooks, built as Keepers. Download one, drop it in your Grimoire, and every monster and spell in it is a keystroke away in the Summon, alongside everything else you own. No account, no sign-in, nothing phones home.

Which rules do they speak? The 2024 rules are built into the app already. Advanced 5th Edition and Black Flag arrive by pack, from the five above. Anything else that is 5e shaped comes in as your own file: .json in the 5eTools shape, a table in .docx, or a note in Markdown.

These are other people’s rulebooks, shared under the open licences their publishers chose, and each pack carries its own credit line inside it. We are not affiliated with any of these publishers. Your own books stay your own: the Grimoire reads a PDF you already have without ever uploading it.

Playing rather than running? The Player’s Satchel takes packs too, the same A5E feats and backgrounds, built so the character sheet actually uses them.

Already in the download · Run the fight on the map

The War Board

The battle map most tables go looking for a subscription to get is already sitting in the file you downloaded. It opens on top of the adventure you are running, on your own folder of map images, and it works with the internet switched off.

  • Line up the grid. Drop a grid on any picture, or match the one the map already has, then pan and zoom without losing it.
  • Fog the room. Paint it back by brush, rectangle or eraser, so the party only uncovers what it has walked into.
  • Light it the way the fiction does. Trace walls that block sight, then light with a candle, a torch, a hooded lantern or open daylight. Every player token sees for itself.
  • Measure and point. Squares and feet on a battle map, miles on a campaign map, and a ping so every screen looks where you are looking.
  • Tokens you cut yourself out of any picture, with conditions riding as a ring around the art instead of dots across it.
  • Nothing to install and nobody to sign up. No server, no account, no upload. Your maps stay in your folder.
The War Board: a dungeon map with traced walls, torchlight reaching only as far as it should, fog over the unexplored hall, and tokens on a matched grid

New · Run the fight in place

The War Table

The hardest part of a combat is never the dice. It's keeping the whole board in your head while the table watches you stall. The War Table runs it for you, right on top of the adventure.

  • Muster from your party (split it, bring two of the six) and pull monsters from any Creature Keeper you own, grouped like chapters, with a quantity stepper ("3 orcs" auto-numbers them).
  • Initiative & rounds tracked, one button to advance the turn.
  • HP per combatant. Type the damage, watch them drop.
  • Conditions as removable chips, and monster attacks that roll to-hit and damage straight into your log.

New · Connect the whole table

The live table

You run the night from the Grimoire. Your players carry Gnasher's Satchel, the free character app, on their phones, tablets, or laptops. Pair once and the two halves lock together, with no server and no account.

  • One code opens the table. Read it aloud, players type it in, and everyone is linked in seconds. No venue Wi-Fi? Same-room mode or a phone hotspot works too.
  • Initiative drives every screen. When you muster a fight and advance turns on the War Table, each player's screen lights up on their turn. You do nothing extra.
  • Push handouts and whispers. Send a map or a note to the whole table, or slip one player a private line.
  • Their rolls come home. Player rolls land in your dice log and the session Chronicle, labeled by name.
  • Phones sleep, seats are held. A dozing phone rejoins by itself and catches up on anything it missed.

Meet Gnasher's Satchel

Gnasher's GrimoireYou host the table
Nyx · RogueYour turn
Keros · DruidHandout received
Ruudak · WizardResting · held
The binder is free.

Gnasher's Grimoire is free, and it always will be. It's the binder, and a binder only matters once there's something in it. What you fill it with is up to you. Load it with free Table Keepers from The Hoard, then fill it with the Bi-Weekly One-Shots and Keepers when you want more teeth. Own more, summon more. That's the whole deal.

Free, forever

  • Gnasher's Grimoire app itself
  • The full SRD 5.2.1 reference, pre-installed: 335 monsters with an encounter builder, 339 spells, 620 items, classes, and the rules
  • Tomes: drop in your own PDFs (a DriveThruRPG adventure, your notes) and they live in your Grimoire, open in the app, with page marks you set. The Summon reads the words inside them, so a phrase from page 200 finds that page. They never leave your browser.
  • The DM's Field Kit & Hoard tables
  • Free Keepers, like Where the Road Ends
  • Occasional free one-shots
  • Install anything you download

New free content lands all the time, on the Substack and the socials.

Fill it when you want more

  • Adventure Keepers: full adventures
  • Creature Keepers: monsters for the War Table
  • Character Keepers: NPCs, ready to speak
  • Table Keepers: roll for anything
  • The Bi-Weekly One-Shots

Find them on itch.io, with DriveThruRPG on the way.

Who pays for this

No company, no investors, no ads, and nothing in the app calls home. It is one DM on Long Island, building the tool he wanted at his own table.

Two things keep it going. People buy Keepers, the adventures, tables and packs that drop into the binder. And people become Patrons, or donate.

Patron · $25, once. It unlocks nothing, because nothing is locked. The app is free today and it stays free, and there is no tier that opens a feature you already have on your disk. What it buys is art. Icons and covers get commissioned from artists, and this is what pays for them.

  • Your name on the Patrons’ Page
  • The patrons’ room in the Discord, where I answer first
  • A vote that counts on what gets forged next

Become a Patron · $25 Or just take the app, free

First look

Screens from the live build. This is the app you're downloading.

Take it. It's free.

Gnasher's Grimoire is one file. Download it, double-click it, and you're holding a stocked binder: the full SRD 5.2.1 reference (335 monsters, 339 spells, 620 items, the rules, free under CC-BY-4.0), the DM's Field Kit, and a sample Adventure Keeper, all pre-loaded. Summon the Tarrasque from your very first keypress. No account. No install. No internet after this page. Then join The Bi-Weekly One-Shot and there's a new Keeper to feed it every other week.

Download Gnasher's Grimoire, free Join The Bi-Weekly One-Shot, free

Want to see what drops into it? Meet the Adventure Keepers (the self-contained adventures the Grimoire is built to hold), or grab free tools from The Hoard. Running in person? Here is my list of the free tools worth having at a physical table. Weighing the paid ones? what the subscription campaign tools actually cost.
The companion line: Gnasher's Grimoire™ (DM app) · Gnasher's Satchel™ (player app) · Gnasher's Quill™ (session recorder).
the Quill records → the Grimoire holds → the Satchel carries.
Something broken, confusing, or missing? grimoire@longislanddungeonmaster.com or the LIDM Discord. It goes to me, and bad news is the useful kind.

© 2020–2026 Frank Papaleo · Long Island Dungeon Master • HomeAdventure KeepersThe HoardPrivacyHow this gets made
Long Island Dungeon Master is an independent service, not affiliated with or endorsed by Wizards of the Coast. Dungeons & Dragons and D&D are trademarks of Wizards of the Coast LLC. Compatible with fifth edition; portions derived from the SRD 5.2.1 under CC-BY-4.0.