The Ledger
What you owe your table
The promises, debts, and threats spoken aloud in fiction, across every session. A campaign doesn't die because you forgot last session. It dies because in session 4 an NPC said "come back when you have the seal," the players wrote it down, and you never did.
The Concordance
A who's-who that builds itself
Every name your table said, gathered as you play, with search across every night you've recorded. "When did we first meet Talia?" stops being an argument.
The Cold Open
The page you read at 6:40
Twenty minutes before they arrive: how last session ended in your own words, what you pinned, what you still owe, who turned up that you never wrote down, and where the table leaned in.
The Mirror
How you ran it
The shape of the night. Where the clock actually went, your longest unbroken stretch of narration, the dead air. No other session tool tells a DM anything about their own craft.
The Marks
The bits worth keeping
Every moment you flagged, served back with the minutes of audio leading into it — so the line that made the table lose it is still there, in context, in their own voices.
The method
Arithmetic, not opinion
All of it is deterministic — word lists, timestamps, and counting. Nothing here calls a model to decide what your session meant. Where a number can't be known, it says "couldn't tell" instead of inventing one.