Long Island
Dungeon Master

Master of the Craft • Est. 2020


Become a hero. Explore exotic places. Defeat terrifying monsters.
Curated D&D 5e experiences, run by a 30-year Dungeon Master — Long Island, NY & online.

Bringing the Magic of D&D to You


Dungeons & Dragons is a roleplaying game where each player takes on the role of a hero — a valiant fighter, a spell-slinging wizard, or anything in between. Together you set out on adventures, defeat vicious monsters, and earn glory. It builds problem-solving, sparks imagination, and forges real friendships — all while having a blast.

I'm a professional Dungeon Master. You bring the players; I bring everything else — the story, the miniatures, the maps, the music, and thirty years of craft behind the screen. Whether at your table or fully online, the experience is built to be unforgettable.

Click the sections below to learn more.

One-Shot Dungeon Crawls: Dank crypts, treacherous marshes, the drow-haunted Underdark, orc war-bands, evil necromancers. A single, self-contained themed session — perfect for a bachelor party, a corporate team-building night, or shaking up game night. No long-term commitment.

Campaign Long-Form Campaigns: A continuing, branching saga for groups who want to meet regularly and live a legendary story. Highly curated and limited — see Services.

Online Virtual Sessions: Can't host in person? I run fully online games over video with digital maps and animated battle boards. The same cinematic experience, anywhere in the world.

Book a free intro call. We talk through what you're after — a one-shot, an ongoing campaign, a workshop, or a custom commission — and I tailor it to your group. One-shots run in 2- or 4-hour blocks; campaign sessions run 4–8 hours.

Then I handle the rest. Players can bring their own characters or I'll provide pre-made ones at the right level in the classes they want. I arrive with everything: characters, hand-painted miniatures, terrain, battle maps, dice, and ambient music.

Premium add-on — 40" TV with animated battle maps:
A fully immersive digital tabletop: live tactical maps, dynamic lighting, fog of war, and cinematic effects. Available for in-person sessions.

Wizards of the Coast released the updated 2024 core rulebooks — a major revision to 5th edition with streamlined rules, new subclasses, and rebalanced play. Think of it as 5e perfected, not replaced.

I run both the classic 2014 rules and the new 2024 revision. New players can jump straight into the updated edition; veterans can stick with what they know. Either way the adventure is the same — only the dice math changes.

Meet the DM


Frank Papaleo, the Long Island Dungeon Master

Frank Papaleo

Dungeon Master • Level 30

Master of the Craft · running games since 1995 · Est. 2020

2014 & 2024 Rules In-Person & Online Long Island, NY
Storytelling20+5
Improvisation19+4
Worldbuilding20+5
NPC Voices14+2
Encounter Design19+4
Table Presence20+5

Class Features

30+ Years at the Table

Running games since 1995 — three decades behind the screen, for first-timers and grizzled veterans alike.

Cinematic & Committed

Hand-painted minis, terrain, ambient sound, and real character voices. Every session feels like a movie you star in.

Become a Hero

Barbarian to wizard and everything in between — the choice, and the legend, is yours.

Master of the Craft

D&D 5e specialist — both 2014 and 2024 rules. Easy for newcomers, deep for veterans.

The Premium Table

Battle Maps That Move


Real, custom-animated maps on a 40" tabletop screen — flowing water, dynamic light, living terrain. Your miniatures stand on a world that actually breathes.

Harbor Docks
Dragon's Lair
Ice Cavern

A premium add-on for in-person sessions — dynamic lighting, fog of war, and cinematic effects on the tabletop.

Services


Four ways to work with a professional Dungeon Master.

Highly Curated Campaigns

Exclusive, limited-seat long-form campaigns — bespoke stories, hand-painted minis, terrain, and the 40" animated battle-map table. Not a commodity. The best seat in the realm.

Inquire →

DM Workshops 1-on-1

Private, one-on-one coaching for new and aspiring Dungeon Masters: pacing, improv, encounter design, voices, and prep systems. Learn to run unforgettable games.

Book a Workshop →

Custom Adventure Commissions

Contract me to write your story. Bespoke campaigns, adventures, and one-shots built to your table, theme, and players — delivered polished and ready to run.

Commission a Story →

The Weekly One-Shot Subscription

A brand-new, ready-to-run one-shot adventure in your inbox every week — maps, NPCs, hooks, and twists from a 30-year DM. Never scramble to prep again.

Join the List →

Signature Events

Special, one-night-only games for the brave — and the foolish.

Halloween · One Night Only

Strahd Must Die

I've run Curse of Strahd more times than any sane Dungeon Master should — so I retired the campaign. But every Halloween, the doors of Castle Ravenloft swing wide for one night: the final showdown with the vampire lord himself. One brutal, cinematic one-shot. Many storm the castle… few leave unchanged.

Get the call when Strahd rises →
Timed · Tournament Rules

Tomb Night

A timed descent into the Tomb of Horrors — exactly as Gygax intended. Old-school convention tournament rules: the clock is ticking, every trap is lethal, and there are no take-backs. How far can your party get before the sand runs out? Bring your wits. Leave your hubris at the door.

Sound the horn →

Choose Your Campaign

Official 5e Adventures • Homebrew Worlds • Dark Sun • Al-Qadim / Calimport • Custom Builds

The Classics

Legendary published adventures — battle-tested, fully prepped, and ready when you are. Tap any banner for the full art.

The Modern Catalog

Every official 5e campaign released since 2019 — through the newest 2025–2026 titles. All ready to run.

Baldur's Gate: Descent into Avernus Eberron: Rising from the Last War Acquisitions Incorporated Explorer's Guide to Wildemount Mythic Odysseys of Theros Icewind Dale: Rime of the Frostmaiden Candlekeep Mysteries Van Richten's Guide to Ravenloft The Wild Beyond the Witchlight Strixhaven: A Curriculum of Chaos Critical Role: Call of the Netherdeep Journeys Through the Radiant Citadel Spelljammer: Adventures in Space Dragonlance: Shadow of the Dragon Queen Keys from the Golden Vault Phandelver and Below: The Shattered Obelisk Planescape: Adventures in the Multiverse Vecna: Eve of Ruin Quests from the Infinite Staircase Dragon DelvesNew Forgotten Realms: Adventures in FaerûnNew Ravenloft: The Horrors WithinNew

Homebrew & Signature Worlds

Where thirty years of craft really shows — original and converted settings you won't find run anywhere else.

Dark Sun — Athas Al-Qadim / Calimport …or a fully custom world, built for you
Roll for Character

What Kind of Hero Are You?


Four questions. One destiny. Then we make it real at the table.

An Original Game by the Long Island Dungeon Master

SKU Crawlers


The whole world is your dungeon. In Development • Playable Demo

Scan anything. A cereal box. A paperback. A parking sign. SKU Crawlers turns any barcode, QR code, or URL into a one-of-a-kind dungeon — every SKU is a seed, and every seed is a run no one has ever played before. Thirty years of dungeon-mastering, distilled into a roguelike you carry in your pocket.

Scan-to-Seed

Any barcode, QR, URL, or scrap of text becomes a procedurally generated dungeon — its own layout, loot, and monsters. Infinite, shareable runs hiding on everything around you.

Programmable Instincts

Don't just mash attack. Program your crawler's combat reflexes before the fight with simple IF/THEN rules — "IF HP below 30% → drink a heal" — then watch your tactics execute. Part crawler, part puzzle.

Classes & Stances

Play the relentless Slayer, the immovable Sentinel, and more — then shift your stance mid-crawl to match whatever the dark throws at you.

Deep RPG Systems

Spellbooks, a living Grimoire, character folios, stats, and gear. The crunch veterans crave — no table required.

Roguelike Runs

Descend floor by floor, bank your Crawls, die, learn, and chase the perfect seed. Every loss makes the next run smarter.

Built on the Tag Registry

Hand-built solo in Godot on a custom data-driven engine — every item, enemy, and rule is data, so the world is endlessly expandable.

SKU Crawlers — scan a barcode to seed a dungeon
Scan to seed a run
SKU Crawlers — programmable instinct combat rules
Programmable instincts
SKU Crawlers — tactical combat
Tactical combat
SKU Crawlers — spellbook and stats
Spellbook & stats
SKU Crawlers — character folio
Character folio

SKU Crawlers is a trademark of Frank Papaleo. All game content © Frank Papaleo.

Tales from the Realm

Fiction Coming Soon


Short fantasy fiction drawn from three decades of worldbuilding — soon on Kindle.

The first collection of short stories is being penned now. Drop your email and I'll send word the moment the first tale goes live on Kindle.

Notify Me →
Gear Up, Adventurer

Merch Store Coming Soon


Apparel, prints, and tabletop gear emblazoned with original LIDM artwork — printed on demand, shipped to your door.

The storefront is in the forge. Want first dibs and a launch-day discount? Get on the list.

Notify Me →
Hall of Heroes

The Pantheon


They sailed the high seas, cut down devils in Avernus, mastered the mists of Barovia, and braved the hostile hexes of Chult. The first heroes to take a seat at this table — honored here, where they belong.

Ghosts of Saltmarsh

The Crew of Saltmarsh

They sailed the high seas, broke the sahuagin swarm and the hivemind of horrors born from the Black Tide, slew a kraken, and out-played a god — Umberlee herself. And they did every last bit of it in style.

Jaen the Quartermaster

Lvl 11 · Elf · Wizard Bladesinging

Played by Panzerdamon

Keros the Cook

Lvl 7 · Triton · Druid Circle of Twilight

Played by Greathre

Ruudak the Bosun

Lvl 6 · Goliath · Wizard School of Divination

Played by Viktorkin

5th High Captain Sulio

Lvl 11 · Elf · Bard College of Lore

Played by smessina04

Torrus the Doctor

Lvl 12 · Dwarf · Cleric Tempest Domain

Played by T4nk85

Volk the Spy

Lvl 11 · Half-Elf · Blood Hunter Order of the Lycan

Played by amk1560

Curse of Strahd

The Conquerors of Barovia

They did what almost no party ever has — they destroyed Strahd von Zarovich. But the mists exact their price: Varkil and Ronaan took the Dark Powers, and remain bound to Barovia to battle Strahd for eternity. Only Sir Tico kept his soul pure — and walked free of the mists.

Varkil the Toe-Tickler

Lvl 13 · Warforged · Fighter Champion

Played by VarkilFootFetish

Bound to Barovia

Ronaan the Relentless

Lvl 13 · Half-Orc · Ranger Hunter

Played by tylergandrade

Bound to Barovia

Sir Tico the Pure

Lvl 13 · Tiefling · Paladin Oath of Vengeance

Played by Tico95

Walked free of the mists

Seraphus the Wild Mage

Lvl 8 · Aasimar · Sorcerer Draconic Bloodline

Played by SeraphusIII

Bound to Barovia

Xanaphia Xiloscient

Lvl 9 · Elf · Monk Way of the Sun Soul

Played by an early adventurer

Bound to Barovia

Bound to Zariel

The Fallen of Avernus

An Avernus campaign that ended in tragedy — this party fell to Zariel in the final battle, and now serve the Archduchess of the Nine Hells by force. Their story may not be over…

Artorias the Walker

Lvl 13 · Shifter · Barbarian / Fighter Champion

Played by CaptainSpawn

Sworn to Zariel

Barbatos

Lvl 13 · Warforged · Fighter Battle Master

Played by bguzman1418

Sworn to Zariel

Kasvyn

Lvl 14 · Custom Lineage · Monk Way of the Ascendant Dragon

Played by cupofsmoke666

Sworn to Zariel

Laslow

Lvl 14 · Custom Lineage · Cleric / Warlock Knowledge Domain

Played by YedTM

Sworn to Zariel

Mavthor

Lvl 14 · Custom Lineage · Warlock The Hexblade

Played by Burnt_Hustle

Sworn to Zariel

Penumbra

Lvl 13 · Shadar-kai · Ranger Beast Master

Played by AshSull27

Sworn to Zariel

Full character sheets coming to the Pantheon soon.

Roll Camera

Video Gallery


The table in motion — animated battle maps, naval clashes, and real moments from live games. Tap any clip to play.

Frequently Asked Questions


Not at all. I bring pre-made characters and teach the rules as we go — most first-timers are rolling dice and laughing within minutes. Veterans get all the depth they crave, too.

It depends on the format — a one-shot, an ongoing campaign, a workshop, or a custom commission all price differently, and group size and session length factor in. Book a free intro call and I'll give you a straight quote for exactly what you want.

Both. In-person games run across Long Island, NY with hand-painted minis, terrain, and the 40" animated battle-map table. Prefer to play remote? I run fully online sessions over video with digital maps and animated boards — same cinematic experience, anywhere.

One-shots run in 2- or 4-hour blocks. Ongoing campaign sessions usually run 4–8 hours, scheduled around your group. We'll lock in a rhythm that fits your table.

Just yourselves. I arrive with everything — characters, hand-painted miniatures, terrain, battle maps, dice, and ambient music. You bring the players; I bring the world.

Either — your call. New players can jump straight into the streamlined 2024 revision; veterans can stick with classic 2014 5e. The adventure is the same; only the dice math changes.
From the DM's Screen

Latest from The Weekly One-Shot


Fresh adventures and table craft, straight from the newsletter.

Ready to Roll?


Book a free intro call or reach out directly — campaigns, workshops, commissions, or just questions. Let's build something legendary.

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